Monthly Archives: February 2016

Weekly post for week 5

This week was uneventful HFOSS wise again. I walked to class on monday and when I got there nobody else was there. It was nice that I didn’t have class, but it would have been better if I knew that before hand. I looked at a bunch of open source projects including the new unreal tournament. I find it really… Read more →

Bugfix Final

Finally finished my bugfix assignment. This was so much more annoying than it should have been. I tried looking for something cool like a fix for a rwby game hosted on Github, but everything I found was dead or in a language I didn’t understand. I then decided to try and use the links provided to me and get something… Read more →

Random Post

This week I didn’t really do anything noticeably HFOSS related that I haven’t already talked about. I did the smoke test with the X/O laptop after waiting forever for it to update. I looked for stuff to bugfix on github. Now that I write this though I realize that the bugfix is due on Monday and that I should do… Read more →

Smoketest #1

Today I worked on the smoketest for my X/O laptop. Most of it was pretty straight forward, but connecting to the internet here was really annoying. I couldn’t get my laptop to connect to WPA2, but I was able to get it to connect to the open RIT connection after going through the hassle of registering it on start.rit.edu and… Read more →

Bugfix

I was assigned the bugfix homework assignment this weekend and I decided to start looking around at what things I could bugfix. I started looking at the bounty bugfix website, but after going to even the cheapest possible bugfix I realized that none of these were really good for me because they were all in languages I didn’t understand. I… Read more →

Litreview #1

Author: Steve Weber Title: The Success of Open Source Chapter: 3 What is open source and how does it work? URL: http://hfoss-ritjoe.rhcloud.com/static/books/Weber-SuccessofOpenSource-Chap3.pdf Publishing Year: 2004 Summary: This chapter is pretty much a history of open source, why it works, different success stories of open source projects, and tips on how to do open source. The Good: I thinkĀ it’s cool that… Read more →

Global Game Jam

The Global Game Jam (GGJ) was this past weekend starting Friday Jan. 29th going nonstop until Sunday Jan. 31st. The Global Game Jam is a global event where people get together and make games in 48 hours using a theme they get when they arrive. I went to the GGJ this year and made a game with five other people… Read more →